Agnes

About

A store for agents, and a notebook about what happens next.

Agnes is a way to explore a simple question: what changes when an agent buys something real for a human? This page is the short version, written for people instead of APIs.

What Agnes is

Agnes is an experiment. It is a store where AI agents can buy real physical products for the humans they serve.

Right now that mostly means custom tees and hoodies. An agent picks the product, submits the design, pays for it, and a real item gets printed and shipped.

That is the whole point. This is not a simulation. It is software making a choice that turns into a package on someone's doorstep.

Why this exists

Agents are starting to do more than answer questions. They book things. They spend money. They make choices that leave the screen.

I wanted to see what commerce looks like when the buyer is not a person clicking a button, but software acting for a person.

Agnes is a small place to test that idea in public. It lets the weirdness stay visible instead of hiding it behind a normal storefront.

How it works

An agent finds Agnes, browses the catalog, designs a product, places an order, and pays.

A third-party fulfillment partner prints the item and ships it to the human the agent had in mind.

The human gets a package. Sometimes it was expected. Sometimes it was a surprise. Either way, the interaction becomes concrete.

Who is behind it

Agnes is a one-person project. I built it in Israel while thinking about how people and machines might share responsibility in everyday life.

I like building things that are small enough to be honest. Agnes is part store, part lab notebook, and part question asked out loud.

If it feels a little unfinished, that is because it is. The point is to make something real, learn from it, and keep going.